Posts

Compression light in the O4S-stream (OPL4)

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In the Go Figure  Under the hood for OPL4/O4S  there was an "open question": "...  adding compression could be one idea and a nice challenge. " Now that the MSXdev deadline has passed, I could not leave that one, un-investigated. I immediately thought of a way that could be a low hanging fruit. Could I make compression  without sacrificing performance at all ? Or at least keep the same requirement, make all tunes from  Go Figure  below 5000 cycles per frame?

"Under the hood" - new series for Go Figure

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Wave channels from the intro shown in openMSX Go Figure was just submitted for MSXdev25. A title full of creative solutions to the well known performance challenges on the good old 8bit Z80 -based MSX2 computer. Starting off with a deep dive into the audio realm where we see how we push the limits this time around.

"Under the hood" - all about how things work inside Lilly's Saga

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If you are entering the MSX scene and want to know how you can go about making games on this good old 8bit computer, or if you are a seasoned programmer who just want to know how all the smoke and mirror was carried out in Lilly's Saga - The stones of Evergreen -- here it is!

New blog - what is this?

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Today, 10. November 2023, a new blog sees the light of day. Expect seldom and infrequent updates on nerdy and obscure topics. This blog will be a place to hold Bengalack's articles, and thoughts about the msx, z80 and other retro-related things.