New how-to from Go Figure is up. This time about doing nearly fullscreen fast bitmap scroll on the MSX2. That is on the V9938 VDP which is quite slow. Three pages and a video.
In the Go Figure Under the hood for OPL4/O4S there was an "open question": "... adding compression could be one idea and a nice challenge. " Now that the MSXdev deadline has passed, I could not leave that one, un-investigated. I immediately thought of a way that could be a low hanging fruit. Could I make compression without sacrificing performance at all ? Or at least keep the same requirement, make all tunes from Go Figure below 5000 cycles per frame?
Wave channels from the intro shown in openMSX Go Figure was just submitted for MSXdev25. A title full of creative solutions to the well known performance challenges on the good old 8bit Z80 -based MSX2 computer. Starting off with a deep dive into the audio realm where we see how we push the limits this time around.
If you are entering the MSX scene and want to know how you can go about making games on this good old 8bit computer, or if you are a seasoned programmer who just want to know how all the smoke and mirror was carried out in Lilly's Saga - The stones of Evergreen -- here it is!
Today, 10. November 2023, a new blog sees the light of day. Expect seldom and infrequent updates on nerdy and obscure topics. This blog will be a place to hold Bengalack's articles, and thoughts about the msx, z80 and other retro-related things.